A lego head.
Part of a scene from the lego movie.
A monster head that I worked on for a really long time.
(Testing the model under soft lighting; realized teeth were too bumpy)
Testing under harsh lighting, got scattering coefficients tuned.
Rendering grass fields to plot functions, in Scratch.
Rendering terrain in WebGL ()
Rendering fractal ferns with the chaos game method, in Scratch.
A Sierpinski carpet created via the chaos game method, in Scratch.