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Abstract Renders 2

I ran out of room in the description of the last one ;)

This scene was rendered in Cycles

This scene was rendered in Cycles

This scene was rendered in Eevee. Cycles has a much better depth of field look, but I like the blue color I did better.

This scene was rendered in Eevee. Cycles has a much better depth of field look, but I like the blue color I did better.

I created a technique for procedurally generating stirred paint in cycles! I think it looks pretty cool.

I created a technique for procedurally generating stirred paint in cycles! I think it looks pretty cool.

Two black glossy iphone 6's, rendered in Eevee!

Two black glossy iphone 6's, rendered in Eevee!

It's the sun! Rendered in cycles, and EVERYTHING IS FULLY PROCEDURAL. I mixed two fractalized perlin noise textures and a perlin noise texture with a perlin noise texture as the vector input, and the sun here is actually an emissive volumetric (reasons)

It's the sun! Rendered in cycles, and EVERYTHING IS FULLY PROCEDURAL. I mixed two fractalized perlin noise textures and a perlin noise texture with a perlin noise texture as the vector input, and the sun here is actually an emissive volumetric (reasons)