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Screens

These are two 3D renders of screens. Like, computer screens. I created a way to simulate the pentile matrix effect that appears on screens when taking photos of them (@Kouzerumatsu on Scratch told me what the name was, so thanks to him!). I fade this effect with just the normal texture via a gradient (the absolute value of the ray distance minus the focus distance) so the effect won't show when the camera is out of focus, since the effect doesn't happen when the camera is out of focus (just having the effect by itself produces perfectly accurate results, but leaves A TON of noise in the blurry areas, so it is a lot better to fade the effect in and out along with the camera focus). The emission shader is then mixed with a glossy shader (for reflections) via a Fresnel node, and a dust material (sort of matte yellow) is mixed with the screen material via Fresnel * dust map. Lastly, I added post-processing such as the OpenAI denoising, lens distortion, vignette, TONS of color grading! :)

This is a render of a screen displaying Scratch Blocks. This particular one is displaying a segment from my featured project! You can find my Scratch account, where I also make some rendering engines here: https://scratch.mit.edu/users/piano_miles/

This is a render of a screen displaying Scratch Blocks. This particular one is displaying a segment from my featured project! You can find my Scratch account, where I also make some rendering engines here: https://scratch.mit.edu/users/piano_miles/

This screen displays the very Blender project that renders this! Specifically, the node editor for the material. At the top, you can see the image for the previous render!

This screen displays the very Blender project that renders this! Specifically, the node editor for the material. At the top, you can see the image for the previous render!